Final Crisis 6 of 7, "How to murder the Earth" (Morrison and a plethora of artists; DC):
Or, to give the issue the title it should have had, "Batman RIP, penultimate issue." I have certain very definite opinions about that, but I'll leave them aside today.

As far as the story itself goes, it's ... odd. Interesting and good, but odd. The rogue monitor came back to himself last issue, and looked like he was about to do something big; we see him again near the end of the issue and see, more or less, how he fits in. We also find out what happened to Superman when he got taken out of time back in Lois' hospital room, as well as getting a most startlingly literal deus ex machina. We see the continuing battle of Mary Marvel (whom Supergirl does not quite call a slut, after Mary specifically calls her one) versus Supergirl and Captain Marvel Jr and Black Adam and maybe a few other people. We get Black Canary and the Ray and Mr Richards the Tattooed Man on the JLA satellite versus the possessed Green Arrow, Black Lightning and more of Darkseid's minions. We get Renee, Ray Palmer and Ryan Choi in Checkmate's last bunker and Checkmate's endgame. We get Luthor, and we get the Flashes about to run to save the universe (again). We also get Batman vs Darkseid, in what may be the simplest and most direct scenes in the entire series to date. Of course, this also brings up the issue of when Final Crisis takes place, relative to RIP, but there's still really no way to tell at this point.

The artwork in this issue is, understandably given the raft of pencillers and inkers and colorists, all over the board; that said, it mostly works pretty well, even though the stylistic differences are pretty glaringly obvious.

As a whole, FC 6 is a spectular, profoundly irritating, kind of glorious mess, all of that concentrated in the final image of the issue. I'll certainly read the last issue, of course, but I can tell already that it's going to be a very irksome experience. I just hope it's worth the ride.


Wonder Woman 27, "Rise of the Olympian, part 2: A sense of loss" (Simone/Lopresti; DC)

...Yes. Well.

OK, I would like to make one thing perfectly clear: I am not a continuity wonk. I absolutely am not. As long as you give me good character and good story and enough to enjoy that particular tale, I could give a rat's ass. But this issue is so problematic on those grounds that I couldn't help but notice.

The story itself is simple enough. Nemesis, Etta Candy, Cassie and Donna all team up to rescue Diana from the situation in which Genocide left her. Genocide took Diana's lasso of truth, which in fact has more powers than that -- and for anyone who was paying attention, way back in the Captain Nazi story arc, this won't be a surprise. In the meantime, Athena seems to be dying or fading away, and Zeus takes the opportunity unleash his master plan ... and therein lies the continuity weirdness.

The roots of this weirdness go back to Amazons Attack and Countdown, with incidental involvement from DC Universe 0. At the end of Amazons Attack, the Amazons are dispersed through the world, and their memories removed by Circe. Except ... it turned out that "Circe" was really Granny Goodness, operating an apparently quite long range plan to get rid of Amazonian opposition prior to Final Crisis. As far as we can tell from Amazons Attack and Countdown, the Olympian gods had already been taken prisoner by the New gods before the Amazons were dispersed. The Olympian gods were gone for a very long time, even in DC universe time, before they got rescued by Mary Marvel as she started steppin' to the bad side. They shouldn't know what happened to the Amazons. By all rights, all they will know is that the Amazons have disappeared. (Yes, Zeus says "They will not remember. They have been altered, as have we," just before he recalls the Amazons. But how does he know any of that? Why would he? And how have they been "altered", anyway?) Yet the Olympians have been prepositioned, ready to take the place of the Amazons, way back in DC Universe 0, before we knew that the Olympian gods hadn't yet ocme back from ... wherever it was that they were. So Zeus has clearly had a very long term plan, based largely on information that he couldn't have had, gathered during a time when he was, as far as can be told, possibly not in this universe at all. How does that work?

Recommended, on the whole, but very confusing. The issue taken on its own is really pretty good, as long as you can ignore the really intrusive continuity questions. And I assume that the end of this arc will also go some way to explaining why the Olympian gods didn't do anything with Final Crisis; however intervention-phobic they may be -- and they rather clearly aren't -- having so many humans taken over by antilife is the sort of thing you'd expect to bring them out. Plus, a chance to do battle against the New Gods that imprisoned them; you'd think they'd have to be held back from that.


Anna Mercury 5 of 5 (Warren Ellis/Facundo Percio; Avatar): Anna vs. a giant cannon. Anna versus a giant cannon. Oh, and incidentally, the entire military of New Ataraxia. Seriously, people, as your big fight comix big fight goes, there's pretty much nothing about this that isn't utterly awesome. Highly recommended.

Manhunter 38, "Some Years later: Family business" (Andreyko/Gaydos, Calero; DC): In which Kate goes up against the Sweeney Todd-possessed Bones and Mrs Lovett during her son's graduation party, of all places. And in which Kate handles the issue of Ramsay wanting to be a superhero in pretty much exactly the way you think she will. The issue ends with a blurb on the DC Nation page that notes that the character will be back in 2009, so I'd imagine she'll be shifted to other DCU titles as desired. A nice way to go out. Recommended.

Detective Comics 852, "Last Rites: Faces of Evil: Hush: Reconstruction" (Dini/Nguyen; DC): In which we see what happened to Hush after "The Heart of Hush". Basically, he roams the world, reaping the benefits both of having Bruce Wayne's face, and of Bruce having disappeared after "RIP" (about which, of course, he knows nothing useful). It's a nice little setup for the next issue of Batman, in which we get to see what happens when Hush and Catwoman meet. Given what he did to Selina Kyle during the "Heart of Hush" it ought to be very interesting indeed. (I assume that Catwoman's issue is also going to be a "Faces of Evil" issue.)

Runaways: Dead End Kids (Joss Whedon/Michael Ryan; Marvel, trade paperback edition):

So it only took, what, two years and change for these six issues to meander out?

Anyway, the story picks up more or less at the end of the Brian K. Vaughn run. The Runaways are off in New York, looking to do a sort of contract job for the Kingpin, of all possible people, stealing a device for him. (And establishing near-perfect paradox in the process.) Needless to say, they have misgivings, and needless to say, things really don't go at all well -- although little Molly does manage to take out the Punisher. It turns out that Kingpin is having them steal a time device; moreover, it fits into the Leapfrog console as though it were made for it. The Runaways wind up travelling back in time to 1907 New York, meeting the mutants of that day, as well as a few other interesting people.

The trade this time is a full-sized book, rather than the digest format normally used for the title. In some ways, it's a bit annoying, since the set isn't likely to be shelved together. That said, printing the larger format allows the art to breathe, so to speak; and Ryan's art is simply glorious. Appropriate to the story and style, beautifully saturated, exquisitely drawn.

Highly recommended.


SuperTeenTopia: Invisible Touch (Kushin/Martinez/Abella):
The story takes place in a world where people have superpowers. Kevin, geek nerd extraordinare, keeps trying to get his best friend Cameron to join him on a super team. Cameron, being rather more sensible and risk averse than his friend, elected to try to keep to the sidelines. That somehow doesn't quite work, and he winds up getting drawn into Kevin's various rescues. This happens even more once he meets Diva, a young Hispanic woman with powers, who may or may not be infatuated wiwh Cameron. Along the way, they also meet Paige, a young woman from a deeply religious, fundamentalist family that seems to regard powers somewhat dimly. We watch the team as they slowly begin to build and become more familiar with each other, and as they go about living their daily lives.

Super Teen Topia effectively covers the same sort of ground as early Runaways, about trying to get to know each other and build a team, albeit entirely without the trauma of discovering that their parents are essentially the embodiment of alien-directed evil. Unfortunately, Runaways covers the team-building ground more compellingly, as does Freshman. It's not at all a bad story; it's just not anywhere near as interesting, comparatively speaking. Martinez' artwork is very clean and neat, and very traditional looking, which works for the story.

Overall, it's OK. Just OK.
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